This group project was inspired by 'Creatures', a game Tassa played back in the ninties, which used digital data to create pets with special powers. That game is long defunct, but the magic of the idea captured us. So many breeding games these days act like slot machines, rather than dealing with real Mendelian genetics, and the minigames offered tend to be bland or poorly designed.
We wanted a game that models DNA. We wanted that DNA to affect every aspect of our game, from breeding to minigames. Each pet's DNA determines it's phenotype, and also gives it advantages in one or more minigames.
For our first version, we have two minigames, and pets can be bred to any RGB color value. For now, the phenotype is very simple, but we hope to expand it greatly in the near future. The DNA currently has several phenotypic features that we do not yet have the artwork for.